Hyperdimensional Warlock

Chapter 4463 Sleeping Soil



Chapter 4463 Sleeping Soil

Chapter 4463 Sleeping Soil

When Angell came out of the octagonal compartment, Luigi was already waiting outside.

His expression was dejected, and he leaned against the second-floor railing, looking utterly dejected. When he saw Angel come out, he merely gave a listless greeting before collapsing back onto the railing, utterly dejected.

"What's wrong with him?" A question came from nearby.

The people asking the questions were Mr. Sun and Ms. Moon, who had just come out of a cubicle; they had gone into one of the cubicles.

Angel shrugged: "I just came out too, so I don't know what's going on... but I can probably guess."

The Sun and Moon Wizards exchanged a glance, seemingly realizing something: "I remember, there's no Dream Trapping Permission in the special list?"

Angell nodded.

Yes, the permissions in this special list do not include the Dream Traps permission that Luigi needs.

Either it will be added in a future update, or the Dream Trapping Permission is not obtained from here.

“No wonder.” Lady Moon understood.

Luigi had been eagerly searching for the Dawn Shop for the Dream Trapping Permission, but he had come up empty-handed. The main quest was still stuck... In addition, he had recently failed to conquer Dream Bubble, and with all these events piling up, it was no wonder he couldn't be happy.

"Do you two have any magic you wish to exchange?" Angell asked the Sun and Moon Wizard with curiosity.

"Aside from a few useful Black Hat spells, most of the other spells are useless... The only one I was interested in was the Sleeping Soil Permission, but unfortunately, it requires too many points." Lady Moon slowly said, "In the end, Sun and I only exchanged for one Forced Escape."

Angell nodded knowingly.

Obviously, everyone here is smart and understands that the most worthwhile item to exchange for in the Dawn Shop right now is the Sleeping Soil Permission.

Judging from the current exchange list of the Pointy Hat Magic Workshop, the most cost-effective items, apart from Sleeping Soil, are Forced Escape.

It could even be said that forced withdrawal is something every challenger must redeem.

Medium and large dream bubbles will both be risky, especially large dream bubbles. Even if the Sun and Moon Wizard were to try to conquer them now, it would be difficult to succeed without alternative methods.

Moreover, recklessly attempting such a challenge could be life-threatening.

Therefore, the value of forced separation becomes apparent at this point.

No matter what kind of dream bubble you're in, this magic allows you to forcibly escape it, making it a life-saving skill. Moreover, it only costs 10 points, making it the top choice for exchange.

Sure enough, several more people came out of the cubicle afterward. Those who had some resources, including Sean, also chose to exchange for forced escape.

It has clearly become the most popular choice.

However, Angel could also see a hint of fatigue in everyone's expressions.

The huge exchange figures, compared to the meager gains and the lack of positive feedback from the rewards, naturally make people feel exhausted.

However, no one has discussed this issue yet because the "Sleeping Soil" permission is keeping everyone on hold.

The meaning of "sleeping soil permissions" is self-evident; it's about solving pain points.

However, the specific values ​​of the Sleeping Soil authority are still unknown. For example, how much Dream Power is obtained after conquering Dream Bubble is not explicitly stated.

If these values ​​are large enough, the positive feedback from the Sleeping Soil Permission might outweigh the negative feedback.

It is precisely because of this expectation that the crowd has not yet reached the point of collective disgust, but fatigue is still inevitable.

After all, the Sleeping Soil Permission was still a bit expensive for them. To obtain it quickly, they would have to conquer a lot of Large Dream Bubbles, and to solo a Large Dream Bubble, Hat Magic was indispensable. The points they were originally saving to buy the Sleeping Soil Permission would then be spent on Hat Magic... This negative cycle would last a long time, and just thinking about it made everyone want to facepalm.

After a while, everyone came out of the cubicles and gathered again on the second floor.

They sat down in twos and threes, chatting about their ideas for the exchange.

The conversations among the crowd were mostly rational and calm, mainly because the exchange at the Magic Workshop simply couldn't arouse their enthusiasm.

Camillo and Blanche were the core of this exchange.

As the only two Dream Shamans present, they were arguably the most knowledgeable about Dream Bubbles and Dreamers. They objectively explained and analyzed which hat spells were most worth exchanging for, and how to use them after exchanging them.

This information was useful to everyone, so everyone listened very carefully.

"...The person dreaming, or the dreamer, experiences amplified fears in their dreams compared to reality. Excessive terror can not only wake them from their daze but also cause bizarre and dangerous changes to the dream. Therefore, magic to soothe the dreamer is crucial..."

"...Dream Mist is a safe zone. Hiding within Dream Mist gives you a vast amount of room to maneuver because it connects to the Dreamer's Dream Manifestation Ground. If you want to bypass the encirclement and interception created by fright, you can only do so within Dream Mist. Therefore, Dream Mist Infiltration is a top-tier spell..."

"...If you choose to go for a story-driven approach, then incorporating magic is a good option. It will prevent the dreamer from suspecting that you are a dream person created by the dreamer itself..."

"..."

After Camiro and Blanche analyzed the situation, everyone benefited, even the overpowered Angor learned a lot of operational skills.

They not only explain techniques, but also analyze the mindset of dreamers.

Different levels of lucidity in dreamers lead to different mental states when encountering various situations. Grasping these details can increase the success rate of your strategy.

It has to be said that the Dream Witch, who has been walking in dreams for many years, has explored the minds of dreamers to the extreme. She could even write a book called "The Psychology of Dreamers".

If one studies "Dream Psychology" to its fullest extent, even an elderly person with no physical strength can successfully conquer the dream bubble.

From their accounts, Angell could foresee that Camillo and Blanche would likely be the first among everyone to exchange for the Sleeping Soil privilege.

For them, no matter how dangerous the dream bubble, as long as they make good use of their own advantages, they can walk on flat ground.

Time passed slowly, and Camillo and Blanche's "lecture" gradually came to an end.

Just as he was about to be "dismissed," Camiro suddenly mentioned:

"I believe that exchanging special lists is definitely meaningful, especially the permissions... Just look at how overpowered the permissions of the Sleeping Soil are, and you can imagine why."

"But there are two permissions in this special list of the Magic Workshop that I find very puzzling."

Lady Moon: "Are you talking about the border area and the clock shop?"

Camillo nodded: "Yes, the exchange price for these two permissions is not high compared to the Sleeping Soil, but the overview shows that it is unknown. I think they may have special meanings."

Following Camillo and Lady Moon's conversation, everyone recalled the two permissions in the special list.

"Special Permissions: Watch Shop"

Overview: Unknown.

Price: 400 Dawn Points

……

Special Permissions: Border Area

Overview: Unknown.

Price: 800 Dawn Points

In terms of price, these are indeed the two cheapest permissions, but since the details are unknown, no one has discussed them much before.

Even in their minds, they wouldn't exchange Dawn Points for real money in the future.

After all, if you know nothing about it, what if you exchange it and it's useless to you?

“I understand everyone’s concerns. Blanche and I discussed it before, and we decided that when we have enough Dawn Points, we will try to exchange some first. We will share the information with everyone then to avoid any waste,” Camillo said.

Everyone immediately expressed their gratitude.

But just then, Angel, who had been silent until now, spoke up quietly: "Actually, I've already redeemed those two permissions..."

Everyone's eyes immediately turned to Angel.

"Lord Angor, you...you've already saved 1200 points?"

Sean looked surprised.

You should know that after he arrived at the Dream of Dawn, he painstakingly conquered two Dream Bubbles, succeeding once and failing once, and finally got 10 points.

And Angell, who arrived at the same time as him, already had 1200 points?

Isn't this difference a bit too big?

Not only Sean, but everyone else also felt incredulous. When the exchange was mentioned before, everyone unanimously chose "forced withdrawal," so everyone assumed that their points should be roughly the same.

Even if there are occasionally some highly skilled individuals, they would probably only exchange for "forced escape" and then use their savings to exchange for other applicable magic.

As a result, Angel immediately said that he had already exchanged for two permissions?

Although these two permissions are much cheaper than the Sleeping Soil permission, they still cost about one-fifth of the Sleeping Soil's points!

In other words, at the current pace, Angel could probably exchange for the Sleeping Soil permission in less than a week, but he chose two unknown permissions instead.

While everyone was stunned, Angel looked at Sean and whispered, "Well, I got a lot of points when I completed the Homogeneous Fusion mission. I collected more points later, and in the end, it was barely enough."

To be precise, Angell had 1274 points before entering the cubicle; after leaving, he only had a meager 74 points left.

All my Dawn Points were spent on those two permissions...

Hearing Angel's explanation, the crowd was puzzled. Since you have so many points, why not save them to exchange for Sleeping Soil instead of exchanging for these two unknown permissions?

Could it be that……

"Mr. Angell, have you discovered the peculiarity of these two permissions?" Blanche blinked, looking at Angell with an expectant expression.

Everyone looked over curiously, anticipating Angel's answer.

Angel: "I didn't see anything special. The reason I exchanged for these two permissions is because other magic is useless to me. I've been in the Dream Crystal Plains for a while now, and I have my own other energy system. Although it's certainly not as targeted as the hat magic when it comes to attracting dreamers, it's still usable."

That's what they said, but everyone could guess in their hearts: it's probably not as simple as just barely applicable, otherwise how could they accumulate so many Dawn Points in such a short time?

Seeing the doubts on everyone's faces, Angell chuckled and said, "Many dungeons in Dream Crystal Plains have unique energy systems. In terms of dealing with Dream Bubbles, these systems are definitely not as convenient as the Hat Magic system. However, guiding Dreamers does not necessarily require convenience. As long as we can find a way to bring Dreamers out, it can be considered a success."

Uriel stroked his stubble and agreed, "That's right, snakes are the best at catching mice, but cats can catch mice too."

As soon as Uriel finished speaking, he felt a gaze coming his way. When he turned around, he found Juanjuan staring at him.

Uriel coughed. "What I mean is, dogs catching mice is acceptable too."

His weary gaze returned, but Angell's eyes lingered on him.

Uriel was taken aback, then realized what he meant and quickly explained, "You're right! The dog is a metaphor for the energy system, not a person!"

Angell then slowly withdrew his gaze.

"In short, I possess other energy systems and cannot use the hat magic for the time being. If I had to choose, I would choose the Sleeping Soil permission, at least I wouldn't have to pay twice."

"But I can't afford the Sleeping Soil Permission right now. I figured I was already here, so I spent 400 points to exchange for a Clock Shop Permission."

"After exchanging for it, I found that this permission was quite useful, so I also exchanged for another 800-point border area permission."

The above is merely Angell's official statement.

The reason he redeemed those two permissions was because he had already guessed their effects before even making the purchase...

Camillo: "I see. Then, Mr. Angell, could you tell us what the effects of these two permissions are?"

Angel nodded: "I chose to say this now because I have no intention of hiding anything."

“These two permissions don’t actually affect us directly,” Angell said. “They’re more like a stepping stone, granting you access to other Dawn Shops.”

As soon as Angell finished speaking, the crowd erupted in an uproar.

Other Dawn Shops?

The implication is that Dawn of Dreams has more than one Dawn Shop?

Besides the Pointy Hat Magic Workshop, are there any other shops?!

If that's the case, then many questions will be answered...

"I was wondering why the exchange options in this Magic Workshop seemed too limited and the value for money wasn't great. Turns out there are other Dawn Shops too?" Camillo exclaimed, a look of realization dawning on his face.

Blanche nodded in agreement: "That's right. Didn't the Dawn Shop's name description say that it sells items? We didn't see any items at the Magic Workshop this time. I guess the items must be in other Dawn Shops!"

"But speaking of which, opening other Dawn Shops requires purchasing corresponding permissions? That's outrageous!"

Upon learning that Dawn Store had more than one location, the crowd couldn't help but whisper among themselves.

"So, the clock shop and the border area are the new Dawn Store?" Lady Moon asked curiously.

Angel nodded: "That's right."

"Where are those two shops? Can we go there?" Blanche asked. "What do they sell?"

“After I bought these two permissions, I got their specific coordinates… They’re actually in Dawn’s Dream. You can go there if you want, but once you get there, you can’t get in without the permissions.” Angor: “Like the hat in the Tungus’s Little Bookstore, you can see this anomaly, but you can’t use it to enter the Dawn Shop.”

Only those who have purchased access for 1200 points can enter.

"As for what they sell inside, I don't know yet. I'll let you know after I go and see for myself."

As Angell spoke, he glanced at Luigi, who was not far away, and said, "I reckon the Dream Trapping Permission you need might be in one of these two Dawn Shops."

Luigi's previously listless eyes gradually brightened.


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