Chapter 4462 Exchange List
Chapter 4462 Exchange List
Chapter 4462 Exchange List
Angell glanced at the homeless man, Dreamer, in front of him.
Now under the control of the Nightmare Illusion, he is completely in a daze, looking like a sleepwalker who is out of his mind.
But in reality, within the dream bubble, he was also a lucid being at least at level five.
The current confusion is merely an effect of the Nightmare Illusion's control.
Angell was contemplating whether or not to dispel the Nightmare Illusion...
He thought about it and decided against it. After all, the Dreamer's role was simply to anchor Dawn City; whether the Nightmare Illusion control was lifted or not was unimportant.
For the dreamer, waking up is just another dream.
……
After leaving the basement, Angell began searching for other dream bubbles.
Soon, they located a dream bubble on the next street, a few hundred meters away.
On his way there, Angell opened the text box and looked at the previous records of Dream Bubble.
"You have successfully guided a dreamer."
"You have gained 262 Dawn Points."
"The dreamer will stay in the dream of dawn until the countdown ends."
"The current countdown for the dreamer is: 10:30:11"
"The current countdown for the dreamer is: 10:30:10"
"..."
Looking at the Dawn Points he had earned, Angell fell into deep thought.
The three large dream bubbles produced three completely different values.
What is the key factor in determining the value of the points?
After a moment of contemplation, Angell quickly came up with the answer.
The countdown to the existence of the Dreamer.
第一次接引的少女梦客剩余11时40分,结算291点;月露8时50分,结算221点;方才流浪汉梦客则是10时30分,结算262点。
These three large-scale Dream Bubble settlements show that the longer the Dreamer's countdown, that is, the longer the Dreamer stays in the Dawn Dream, the more points they accumulate.
This also aligns with the logic behind the existence of the Dream of Dawn.
Dreamers are key to the continuation of the Dawn Dream; the longer they stay, the better it is for the Dawn Dream. Therefore, it is reasonable for the duration to determine the points.
So what are the specific calculation rules?
Angel carefully compared the three sets of data, recalled the points that others had obtained after conquering Dreambubble, and finally came up with a rough estimate.
It appears that the Dawn Points are measured in four-hour increments.
For example, a small dream bubble is worth 10 points in four hours; a medium-sized dream bubble is worth 50 points in four hours; and a large dream bubble is worth 100 points in four hours.
Based on the large dream bubble, for every four hours a dreamer stays, the challenger can get 100 points. If the dreamer stays for more than four hours but not for a full four hours, the points will be added proportionally.
Take Moon Dew as an example. Her countdown is 8 hours and 50 minutes. The basic eight hours give 200 points, and the remaining 50 minutes are awarded proportionally based on the duration, with a fixed amount of 21 points.
However, there is a problem here. Angell still remembers that the first dreamer Blanche guided had only 2 hours and 35 minutes left on the countdown.
Based on the data, they should have only given 6 or 7 points, but in the end they gave 10 points.
10 o'clock represents a four-hour period.
Therefore, Angell speculates that the points system should be as follows: for periods less than four hours, points should be awarded in full according to the standard rate; for periods exceeding four hours, points should be calculated proportionally based on the remaining time.
After deriving this calculation rule, Angell entered a new dream bubble.
A giant dream bubble, but the countdown is only 3 hours.
This was a place Angell had specifically chosen; he wanted to verify his previous guesses.
A moment later, he successfully guided the dreamer.
He opened the text box and looked at the results. Just as he had guessed, if it was less than four hours, it would be based on a four-hour timer. In the end, he was given a very standard 100 points.
After clarifying the calculation rules, Angell thought for a moment and then shared them directly with the others via the cyclone.
This will give them more options when choosing a Dream Bubble.
Especially for small and medium-sized Dream Bubble games, if possible, choose those with a relatively long countdown timer. Otherwise, even with the same effort, the difference in points can be significant, which is a huge loss.
As he shared his thoughts, Angell walked toward Rivet Street.
He has now conquered two large dream bubbles. Although the others have not yet come out of the dream bubbles, it is likely that someone will be able to conquer them successfully.
It should be about time to go back now.
By the time Angor reached the Tonggus Bookstore, most of the characters who were still pursuing Dreambubble, except for Sean, had already come out.
From God's perspective, Blanche, Camillo, and the Moon Lady all appeared relatively calm, while Luigi was rubbing his messy hair in his hands.
Angel made a contact.
As expected, only Luigi's attempt to win over the Dream Bubble failed... the other three all succeeded.
It's worth mentioning that all four of them were targeting medium-sized Dream Bubbles.
A few minutes later.
Everyone gathered at the Pointed Hat Magic Workshop.
Even Sean emerged from the dream bubble; this time he had conquered a small dream bubble... and succeeded.
Sean was also very happy about this, with a smile constantly playing on his lips.
In the lobby of the Magic Workshop, the only one who couldn't laugh was Luigi. However, Luigi found an excuse for himself, saying that the dreamer he was trying to win over woke up halfway through, and the dream bubble disappeared automatically, so it wasn't his fault.
Whether this reason is true or not remains to be seen.
Putting aside the dejected Luigi, everyone's attention was now focused on the pointed hat block figure behind the counter on the first floor.
This time, we've guided enough Dreamers, and the Dawn Shop should be open. What will it sell? Will it be worth the rewards from Dream Bubble's strategy?
Luigi, chosen by the crowd, was the first to approach the miniature block figure.
As before, he spoke to the little block figure in a low voice.
A moment later, he turned to look at the crowd...
“The Dawn Shop has been activated, but he’s only responsible for activation, not for checking the specific exchange list.” Luigi said, pointing to the locked octagonal cubicles around the first floor: “To exchange items, you have to unlock them first, and then go inside to exchange them.”
At this point, Luigi couldn't help but mutter to himself, "No wonder I couldn't get into these compartments before; it turns out you have to activate the shop before you can enter."
After speaking, Luigi casually walked to an octagonal cubicle.
He reached out and clicked on something in the air. A moment later, the previously locked cubicle door slowly opened.
"Click 'OK' in the text box to open it... I'll go in and check the redemption list first, see you all later!" Luigi waved to everyone and, without waiting for a response, eagerly entered.
He was really curious whether the "Dream Trapping Authority" mentioned in the interlude was on the exchange list of the Dawn Shop.
After Luigi entered, the octagonal compartment slowly closed its doors again.
Seeing this, everyone came to the little block figure and activated the access to the Dawn Shop.
Ingres was among them.
After activating his permissions, he arrived at an octagonal cubicle. As soon as he approached, a message appeared in the chat box: "This redemption room is currently vacant. Open it? Yes/No"
Angell clicked "OK".
The door slowly opened, revealing a relatively small space with a warm yellow circular sofa. Around the center of the sofa was a pure white round table with five glass screens, each positioned to illuminate a different facet of the sofa.
Under normal circumstances, it can accommodate up to five people at a time for exchanging items.
However, there are very few people in Dawn of Dreams now, and many exchange rooms are empty, so there is no need for multiple people to share one room. Each person can have their own room and there is still room available.
As soon as Angell entered and sat down, the light screen on the round table in front of him immediately lit up.
Two options appeared on the screen.
"Regular List" "Special List"
Further explanations of the different options are provided below.
"Regular List: This list contains the magic skills of the Pointy Hat Magic Workshop, which can only be used within the Dawn of Dreams area. The hat magic in this list will be updated from time to time."
"Special List: This list contains special items and some special permissions."
Angel first opened the regular list.
The next second, the entire page was filled with a large number of horizontal tabs, each with a corresponding magic logo, followed by a detailed explanation of the magic and its exchange price.
"Grey Hat Magic: Dream Bubble Tracking"
"Overview: After using this ability, you can search for the location of the nearest dream bubble in your surroundings, centered on yourself."
Restrictions: None
"Consumable: None"
Price: 10 Dawn Points
……
"Grey Hat Magic: Forced Escape"
"Overview: Using this ability will force you to detach from the dream bubble."
"Restriction: Can only be used within a Dream Bubble; once exited, it cannot re-enter the same Dream Bubble."
"Consumption: Depending on the size of the Dream Bubble, each use will deduct a different amount of Dawn Points."
Price: 10 Dawn Points
……
"White Hat Magic: Tranquil Whispers"
"Overview: After using this ability, your speech will have a mild calming effect for the next minute."
"Limitations: The effect gradually decreases with distance, and Dream Bubble can only be used once per round."
"Cost: Each use within the Dream Bubble deducts 5 Dawn Points."
Price: 30 Dawn Points
……
Angel glanced at it and saw that the exchange list had ten pages, each page containing ten different spells.
The magic levels, from lowest to highest, are: Gray Hat, White Hat, and Black Hat.
Most of the Grey Hat magic is low-level magic, basically only affecting the user, such as Dream Bubble Tracking and Forced Escape.
White Hat magic has begun to have a small-scale effect on dreamers. For example, there is "Tranquil Whispers" which can create a calming effect, and "Dream Mist Intrusion" which can expand the dream mist as a safe zone...
As for Black Hat Magic, it can directly affect the dreamer and even the dream bubble. For example, "Mind Control" is similar to hypnosis; and "Power Seizure" can take away the dreamer's control over the dream bubble and modify various parameters within the dream bubble within a certain range.
Without a doubt, Black Hat magic is the most powerful, but it also has many limitations. Each use in Dream Bubble consumes double-digit Dawn Points. Moreover, exchanging for Black Hat magic requires at least several hundred points, and there are even spells that cost tens of thousands of points, which Angor's current reserves cannot afford.
In general, the regular exchanges at the Pointed Hat Magic Workshop vary in quality, but they are all basically related to conquering Dream Bubble.
However, from a feedback perspective, Angell felt that the design was too outrageous and not worth the price.
It even reveals irrationality in many ways.
Think about it carefully: challengers risk danger to enter the dream bubble, guide dreamers, and finally earn Dawn Points to spend in the workshop, but all the magic in the workshop is only effective within the Dawn Dream and cannot be taken out.
This means that the entire revenue loop is locked within the Dream Bubble and Dawn Shop!
What's even more frustrating is that after you've bought out the magic, you still have to pay a second time to cast the spell...
Although this payment is limited to within the "Dream Bubble," you won't be charged if you cast spells in the Dream of Dawn, but that's still incredibly overpowered.
However, from the perspective of the powers of the Fairy Realm, Angor understands the reason—
The Celestial Authority's control over the Dream Bubble is too weak. Therefore, when a challenger casts a spell within the Dream Bubble, it is actually the Celestial Authority invading the inherent laws of the Dream Realm across dimensions, resulting in extremely high energy consumption. Thus, the Celestial Authority's use of Dawn Points to balance this is somewhat reasonable.
But as a challenger, if you see no benefit for yourself, why would you sympathize with the rule-makers?
So, after seeing the regular exchange rate, Angel was completely bewildered.
If the Dawn Shop is only for exchanging these hat magic items, then there's really no need to farm Dream Bubble.
Unless, of course, the Dawn Shop contains content that Angor has not yet unlocked, and which is clearly beneficial to the challengers.
With a sense of doubt, Angell looked at the "Special List".
Will the answer be provided here?
The new list unfolds, but this time the list is much smaller, not even filling a single page.
However, upon closer inspection, Angell did indeed discover a possible exchange for the "answer".
Special Permission: Sleep Abode
"Overview: After obtaining this permission, you can unlock the Sleeping Pool permission. Each time you successfully conquer Dream Bubble, a portion of Dream Power will be integrated into the Sleeping Pool. The Dream Power in the Sleeping Pool belongs to you personally, and you can use Dream Power as a substitute when casting Hat Magic. Furthermore, the casting area is no longer restricted."
Price: 5000 Dawn Points
In short, after redeeming the Sleeping Garden permission, most of the pain points in the previous regular list were resolved.
First of all, there are no regional restrictions.
As long as you have the Sleeping Cavern Permission, you can exchange for Hat Magic from the regular list. These magic spells can be used even outside of Dawn's Dream. In other words, they can be used in Dream Crystal Plains and other dungeons, which greatly facilitates dungeon clearing.
Next, the Sleep Permission allows you to cast spells without paying twice, which solves a pain point.
And the price isn't particularly high.
At the current pace of Blanche and the others' progress, even if they only conquer one medium-sized Dream Bubble per day, they can exchange for it in two or three months.
If you increase the frequency of your daily strategy guides, you'll be able to redeem items faster.
Although the price of a single access point isn't high, considering that you also need to exchange for the hat magic from the regular list, the overall price is a bit high.
For an average challenger to even remotely achieve a semblance of success, it would take at least a year.
However, even after exchanging for the Sleeping Garden privileges, Angel personally still feels that the Dawn Shop isn't particularly worthwhile.
Take a look at Modern City. Once you enter, as long as you follow the strategy, you can quickly unlock the Fashion Magic Book. The Fashion Magic system is much more useful than Hat Magic in the dungeon.
Even disregarding the fashion magic system, the Wonderland pet system in Dream Zoo is faster to develop than Hat Magic, and its potential is also quite high.
Therefore, at present, Angor does not think the hat magic system is very competitive.
However, Dawn of Dreams still has a lot of potential to be explored. Perhaps if the remaining potential is explored, it should be able to be compared with the output of other large-scale dungeons.
Angell made this judgment because he saw two permission exchange options in the "Special List"...
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