Chapter 77b: Taking Things to the Next Level
Chapter 77b: Taking Things to the Next Level
Chapter 77b: Taking Things to the Next Level
Mana 28 33
You have completed the Fey Scion path!
You have learned much from your fey mentor, from lessons on magic to Paths to how to utilize your Skills. Already, you have taken some steps to more fully embody the nature of your Arcadian teacher, and with your previous endeavor in comprehending the nature of reality from the physical, you have taken the first steps needed to comprehend reality from the metaphysical.
Alchemical Scion
You may evolve your Nutrition skill into the Arcadian Elixir skill!
Accept Evolution? Y/N
Arcadian Elixir
Once one has sampled perfection, well they can settle for what you make
That which you make is like unto ambrosia
Potency increases with level.
Are everyones skill notifications as sarcastic as mine? Edwin asked Inion. She perked up, looking for clarification, and Edwin read the Skill box to her.
Okay, you can stop laughing now. It wasnt that funny, he finally decreed. Now are you going to answer my question or not?
Fine, fine. Its just funny, Inion wiped away an imaginary tear from her face and composed herself. To answer your question, no. Its not normally like that, at least for me. I dont know what determines the Skill descriptions, but its not consistent between everyone who gets the same Skill.
Great, Edwin grumbled, Im so glad I alone have to deal with this sort of thing. Would it kill the System to consistently give me useful Skill descriptions? Edwin shook his head and started trying to figure out what it did.
.
It took a fair bit of trial and error, but he eventually felt like he had it figured out. Anything edible he made now tasted better- particularly noticeable when compared to the same thing hed made prior to getting the Skill- and was more filling. That seemed rather lacking, so there had to be some kind of further hidden effect he wasnt seeing. It did have the side effect of making his previous food taste like cardboard in comparison, but he could live with cardboard so long as it was filling enough. Hed just have to remake a bunch of his supplies, figure out what the bare minimum amount of work needed to get the Skill to activate was, and see if it worked with potions, too.
Oh man, that would be awesome if it worked with healing potions and the like. Better-tasting and possibly more effective potions would be so nice, way better than the vaguely bitter and medicinal taste they usually ended up being in any case.
When she sampled it, Inion agreed that his food tasted better now, as well, and that it reminded her of home. Overall, a win! Perhaps a boring Skill, but one that would at minimum make his trail rations far more tolerable.
Breathing and Sleeping to go, and Explorer and Adventurer to combine with them. He was getting so close he could practically taste it. Pity it didnt taste as good as his venison jerky soup.
Stamina 23 29
Perception 13 18
You have completed the Explorer path!
The path you have taken is not one many have trod before; going places unseen for generations and finding all the forgotten corners of Joriah. You boldly venture into the unknown, blazing your own trail through calm and storm alike, the only thing murkier than your past being your future.
Alchemist-Errant
You may evolve your Breathing skill into the Fresh Air skill!
Accept Evolution? Y/N
Fresh Air
Nothing like the smell of a newly-discovered toxic gas in the morning!
Breathe in fresh air
Purity increases with level.
Edwin felt a dramatic shift in the air the moment he took a breath and collapsed into a coughing fit. He had not been expecting such a sudden change from a new Skill, what was causing ah. Purify must have affected it, didnt it? Yeah, that would make sense, if he functionally just had a level 75 Skill suddenly appear out of thin air.
His explanation of the air being too pure as to why he suddenly doubled over coughing drew an amused giggle from Inion. Overall, Edwin wasnt sure how the Skill actually functioned, as he could still smell his surroundings, and it was as though pleasant odors were allowed through, whereas anything even marginally unpleasant was filtered away though it was still present if he thought about it, just not obvious.
It was very cool being able to stand in the smoke from a campfire with no issues breathing, but further confusing matters was the fact that his eyes didnt seem to be affected by the smoke either. There was clearly a lot packed into the Skill which the description didnt adequately describe, but he had no clue where to start testing its limits. Although maybe he could breathe underwater with it?
So he, as it turned out, could not breathe underwater. At least, not yet. His trial run had still had him inhale water, but far less than a mouthful. Probably, as the Skill leveled, he would be able to just hang out fully submerged, but that day hadnt come yet.
For now, hed have to settle for being highly resistant to airborne hazards. It probably worked on diseases and inhaled poisons, though he couldnt exactly check- nor had he gotten so much as a sniffle since hed arrived on Joriah, come to think of it. Weird. He hadnt considered that fact, but if he had, he would have thought that his immune system, being wholly unfamiliar with all the plagues and viruses to be found on Joriah, would fare about as well as that of the Americans when faced with Europeans.
Now, he wasnt complaining that he hadnt died of the smallpox-equivalent here, but it was kind of strange. Then again, there was so much overlap in animal life (which was its own kind of weirdness for that matter), maybe there were similar connections in diseases? Asking Inion just confirmed that they did indeed have disease on Joriah, the System not wholly sufficient to snuff it out, but she wasnt terribly well-informed about what said diseases were.
Perhaps his genetics were subtly different enough, being an extraplanar human, that he got an exemption, as surely as if he were a human among chimpanzees? Well whatever it was, he was just going to be thankful and hope that he never had to deal with it. Something to worry about another day.
Meanwhile, he had one Skill to go, and one Path to complete with it. So, what would Adventurer do to Sleeping? Make him immune to needing such? Let him dream up training situations? Let him adjust a Skill he had overnight?
Health 24 25
Stamina 29 30
Perception 18 19
You have completed the Adventurer path!
Your path is your own, and no one elses. From your very first moments upon Joriah, you have broken conventions and defied expectations. Your very existence is unpredictable despite the best efforts of many, and you carry with you many valuable lessons for all who would seek them. You venture forth on your own terms, adventuring for the sake of novelty and excitement but to help and learn as well. Take care you do not lose yourself like so many before you.
Alchemist-Errant
You may evolve your Sleeping skill into the Watchful Rest skill!
Accept Evolution? Y/N
Watchful Rest
No more sleepless nights, just sleepless knights
Retain awareness of your surroundings while asleep
Awareness increases with level.
Or maybe it would help keep him from being surprised during the night. Well, it may not have been as glamorous as some of his other Skills, but perhaps he was getting overly hopeful for a 30-point Path. This would serve him perfectly well going forward, as Inion wouldnt always be able to keep watch for him. Something that reduced his need for sleep would have also been welcome, but this worked perfectly fine as well.
So he was to be an Alchemist-Errant going forward, was he? Well, it at least sounded cool, and did describe him more or less adequately.
It was still early-ish afternoon, his Skill experimentation having only taken a few hours, and that meant Edwin still had one last task to do before he started exploring all his new powers together in earnest.
You have unlocked the Flight skill!
Race
Extraplanar Human
Class
Alchemist-Errant
Attributes
Health 25
Impact 7
Mana 33
Perception 19
Stamina 30
Skills
Alchemical
Alchemy 83, Alchemical Analysis 8, Refine 1, Alchemical Dismantling 3, Sappers Apparatus 13
(Purify: 75)
Magical
Flight 9, Basic Thermokinesis 10, Feys Caress 8, Ritual Intuition 8, Mana Infusion 85
(Basic Mana Sense: 82), (Basic Mana Manipulation: 9)
Physical
Overcharge 3, Longstrider 7, Fresh Air 3
(Athletics: 81), (Breathing: 76), (Flexibility: 74), (Nutrition: 73), (Packing: 92), (Seeing: 72), (Sleeping: 73), (Survival: 76), (Walking: 74)
Mental
Numeracy 14, Prototyping 9, Anatomy 6, Polyglot: 59, Memory 57
(Language: 36), (Mathematics: 74), (Research: 50), (Visualization: 80)
Combat
Bomb Throwing 49, Adaptive Defense 7
(Throwing Weapons: 48)
Utility
Outsider's Almanac 125, Watchful Rest 1, Skillful Assessment 5, Arcadian Elixir 5, Improbable Arsenal 6
(Firestarting: 94), (Improvisation: 14), (Status: 22), (Identify: 80), (First Aid: 82), (Harvesting: 76), (Construction: 77)
Paths
Skill Points: 284
Combat
Assassin 0/60, Bomber 0/60, Giant Slayer 0/60, Heedless Hunter 0/60, Hunter 0/30, Killer 0/30, Titan Slayer 0/90, Warrior 0/60, Way of the Empty Hand 0/60, Trapper 0/60,
Alchemy
Alchemical Medic 0/60, Demolitionist 0/60, Makeshift Alchemist 0/60, Potioneer 0/60,
Science
Chemist 0/60, Experimenter 0/60, Researcher 0/60, Purifier 0/30, Scientific Revolutionary 0/90, Scientist 0/60,
Magic
Aerialist 0/60, Fey Friend 0/60, Feybound 0/60, Feycaller 0/60, Mage 0/60, Magical Gardener 0/60, Micro-Biomancer 0/90, Primal Constructor 0/90, Primal Ritualist 0/90, Realm Traveler 0/120, Skilled Arcanist 0/60,
Mental
Dedicated Student 0/60, Lecturer 0/30,
System
Almanac Administrator 0/60, Forerunner 0/60, Outsiders Almanac Specialist 0/90, Pioneer 0/60, System Scholar 0/60,
Trophy
Blackstone Conqueror 0/60, Deepwoods Panther-Hunter 0/60, Stonehide Vanquisher 0/60,
Career
Brickmaker 0/30, Butcher 0/30, Diver 0/30, Gardener 0/30, Lumberjack 0/60, Merchant 0/30, Potter 0/30, Scribe 0/30, Woodsman 0/30,
Physical
Ascetic 0/60, Daredevil 0/60, Physical Alchemist 0/90, Survivor 0/60, Physical Laborer 0/30,
Traveling
Escapee 0/30, Exile 0/30, Traveler 0/30, World Traveler 0/60
Medical
Field Medic 0/60, Medic 0/30, Steadfast Medic 0/60,
Misc
Arsonist 0/60, Autopyromaniac 0/60, Burglar 0/60, Child 0/12, Expert 0/60, Imperial Ally 0/60, Novice 0/12, Pyromaniac 0/30, Razer of the Ruined Tower 0/60, Rebel 0/30, Slave 0/12, Trainee 0/60, Traitor 0/60, Journeyman 0/60, Adept 0/60
Completed Paths
CharLimitCanttalkmuchNocluewhathappenedDidmybesttohelpyouli, Mage, Skilled Arcanist, Physical Alchemist, Bomber, Linguist, Beginner, Warrior, Path Less Traveled, Athlete, Scout, Unkillable, Superior Alchemist, Adventurer, Explorer, Outsider, Skill Researcher, Wanderer,Alchemical Warrior, Novice Pyromancer, Novice Ritualist, Alchemist, Physicist, Engineer, Physical Arcanist, Biologist, Practical Alchemist, Fey Scion, Feytouched
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